DayZ krijgt update 1.7.2
11 July 2012
Geschreven door rafbanaan
Gisteren mocht DayZ de nieuwe 1.7.2 update ontvangen. Update 1.7.2 brengt enkele nieuwigheden met zich, samen met enkele verbeteringen aan de prestatie. Zo kan je vanaf nu vallen zetten om geïnfecteerde dieren of spelers te vangen. Daarnaast kregen de zombies een grote update qua spelersreactie. De volledige lijst met aanpassingen en toevoegingen kan je hieronder bekijken. Met het gezegde "Een verwittigde man is er twee waard' in het achterhoofd willen we melden dat het gebruik van een camouflagepak ervoor kan zorgen dat je je items verliest.
- [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
- [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
- [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
- [FIXED] States where animal might stop walking around (now should walk around more)
- [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
- [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
- [FIXED] Error reports are almost invisible (has now been fixed)
- [FIXED] Daylight calculations causing slight FPS issue
- [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
- [NEW] Aubility now dampened in rain and increased by fog
- [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
- [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
- [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
- [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
- [NEW] Exponent driven probability introduced into visibility calculation
- [FIXED] Hatchet/Crowbar requires reloading
- [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug
- [FIXED] Duplication Exploit on object pickup
- [FIXED] Not full magazines disappear when you reconnect
- [FIXED] Dead bodies still have the heart beat for low humanity
- [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
- [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
- [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
Bron dayzmod.com
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