World of Warcraft krijgt Micro-Holidays en meer
7 November 2016
Geschreven door Jay
Onlangs werd patch 7.1: Return to Karazhan gelanceerd voor World of Warcraft en nu is het uitkijken naar patch 7.2. Alvorens die arriveert echter plant Blizzard nog een patch 7.1.5 uit te brengen. Dit is volgens Blizzard een "kleine" update, maar desondanks zit er toch heel wat in. Zo worden bijvoorbeeld Micro-Holidays geïntroduceerd, waardoor er vaker kleinere, speciale events kunnen worden georganiseerd. Op die manier wil men een constantere en snellere stroom van nieuwe content verzekeren. Een releasedatum is er nog niet.
- Timewalking in Pandaria: Six Mists of Pandaria dungeons will be added to the MMO’s Timewalking cycle. These are: Temple of Jade Serpent, Stormstout Brewery, Shado-Pan Monastery, Gate of the Setting Sun, Mogu’shan Palace, and Siege of Niuzao Temple.
- Brawler’s Guild Season 3: Season 2 concluded with Warlords of Draenor, but players can soon look forward to Season 3 when the update releases. There will be new bosses and a new challenge in the form of Rumbles which will occasionally pull spectators in to battle a raid boss. Brawler’s Gold can be earned to acquire “communal benefits for fellow Brawlers,” and to purchase new awards. “Plus, there are shirts. Lots and lots of shirts,” and a basilisk mount.
- Micro-Holidays: These short-term holidays will feature various activities, and are meant to be participated in for fun, rather than for game-changing rewards found in events like Winter Veil. These micro-holidays may only last for 24 hours to celebrate a specific moment in Azeroth’s history. Blizzard intends to add more micro-holidays and more “to them” over time.
- Blade’s Edge Arena Update: The arena is being given a new “coat of paint” to look consistent with the rest of the world. A new feature is also being introduced in the form of shoutcasts. These will be performed by an ogre announcer.
- Class Updates: Most class updates since Legion launched have been applied through hotfixes, but with 7.1.5 Blizzard is “trying to tackle some of the broader class issues.” For one, the team is looking to increase the diversity of talents. According to the developer, talent rows needs some fine-tuning so everyone feels they are able to customize characters to their liking. Relative weightings of secondary stats such as Haste, Mastery, and Crit are also being looked into with an effort on making sure gaps between best and worst aren’t large enough to distort gameplay.
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